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Day 05
Today I kept focusing on Renaissance Head drawing’s assignment, but this time the goal was to draw four 30 min poses in toned paper. The longer time allowed me to explore this paper in a deeper level.
This’s been my first time using toned paper to make more polished drawings and I really liked the result, it’s really fun to use white to push the highlights. Even though I liked the result, I think I could’ve used a darker tone to make some accents.
In these drawings I used FC Polychromos Sanguine and Conté à Paris White crayon.
Day 04
I wasn’t able to post yesterday, so I’m posting the day 04 studies today.
I couldn’t do what I intended to, but I managed to start the assignment for “Renaissance Head drawing” course with some 5 minute head drawings. This is the 6th week of the course and my first time using toned paper. The short time didn’t allow me to explore the paper to its fullest, but I’ll have the opportunity to do that in the second part of the assignment.
Day 03
Today I had not enough time to study as much as I wanted to, but I managed to start some eye region planar studies. As I said before, my current objective is to study the main planes of the head and also the planes of the facial features, starting with the eye region.
I drew a diagram depicting the planes of the eye region and made two eye drawings from models, concentrating on the planes and structure. Tomorrow I plan to do more of these eye drawings and keep focused on the eye region planes.
Day 02
Today my studies were focused on the planes of the head. I used Vilppu’s “planes of the skull” 3D model and some model photographs to understand key landmarks of the head as well as the general planes.
For the next few days I plan to keep focused on this topic, trying to better understand the relation between anatomy and structural forms of the head and neck.
Day 01
Today I’ve made some studies for the “head drawing for entertainment arts” course, with Charles Hu.
These are the last assignments of the course, focusing on rendering and likeness. The goal was not to make fully rendered drawings though, but to analyze the influence of the structural forms of the head on the shape and edges of shadows, being able, at the same time, to achieve a nice positioning of the facial features.
All drawings were done observing model photos and using photoshop
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