November 1, 2022 at 1:38 pm #2764069
Hello fellow artists. My name is Lucas and my professional goal is to work with concept art for games and films, mainly focused on character design, environment design and visual development.
In order to do that, I want to improve my artistic skills as much as possible, starting with figure & head drawing.
I started a bunch of NMA head drawing courses around a month ago and even though I had learned a lot, I’m determined to learn even more with this challenge.
So, in short, my goal is to improve my head drawing skills, doing different focused exercises on a daily basis.
Everyday I’ll engage in one or more of the following studies:
– head proportions;
– facial planes;
– facial features;
– anatomy of head and neck;
– facial expressions;
– master and photographic studies;
– draw from life and/or from imagination.
Currently I’m watching classes from Vippu’s “Renaissance Head drawing” course, Chris Legaspi’s “Head drawing for entertainment Arts” and Steve Huston’s “Constructive Head drawing”. During the challenge I’ll be completing course’s assignments and also my own independent studies.
I plan to draw digitally and traditionally, using photoshop when doing digital works. For the traditional studies I’ll use materials such as graphite, charcoal, pastels, colored pencils and toned paper.November 1, 2022 at 4:42 pm #2764126
Today I’ve made some studies for the “head drawing for entertainment arts” course, with Charles Hu.
These are the last assignments of the course, focusing on rendering and likeness. The goal was not to make fully rendered drawings though, but to analyze the influence of the structural forms of the head on the shape and edges of shadows, being able, at the same time, to achieve a nice positioning of the facial features.November 2, 2022 at 3:37 pm #2764423
Today my studies were focused on the planes of the head. I used Vilppu’s “planes of the skull” 3D model and some model photographs to understand key landmarks of the head as well as the general planes.
For the next few days I plan to keep focused on this topic, trying to better understand the relation between anatomy and structural forms of the head and neck.November 3, 2022 at 3:56 pm #2764732
Today I had not enough time to study as much as I wanted to, but I managed to start some eye region planar studies. As I said before, my current objective is to study the main planes of the head and also the planes of the facial features, starting with the eye region.
I drew a diagram depicting the planes of the eye region and made two eye drawings from models, concentrating on the planes and structure. Tomorrow I plan to do more of these eye drawings and keep focused on the eye region planes.November 5, 2022 at 3:54 pm #2765284
I wasn’t able to post yesterday, so I’m posting the day 04 studies today.
I couldn’t do what I intended to, but I managed to start the assignment for “Renaissance Head drawing” course with some 5 minute head drawings. This is the 6th week of the course and my first time using toned paper. The short time didn’t allow me to explore the paper to its fullest, but I’ll have the opportunity to do that in the second part of the assignment.November 5, 2022 at 4:04 pm #2765286
Today I kept focusing on Renaissance Head drawing’s assignment, but this time the goal was to draw four 30 min poses in toned paper. The longer time allowed me to explore this paper in a deeper level.
This’s been my first time using toned paper to make more polished drawings and I really liked the result, it’s really fun to use white to push the highlights. Even though I liked the result, I think I could’ve used a darker tone to make some accents.
In these drawings I used FC Polychromos Sanguine and Conté à Paris White crayon.November 6, 2022 at 4:03 pm #2765529November 7, 2022 at 2:38 pm #2765716
Still focused on the eye region. Today my goal was to study how different eye movements change the shapes around the eye, and turns out it really changes a lot. The eyelid shapes are really affected by the roundness of the cornea and the outer corner of the eye tends to follow vertical movements. In this type of movement the eye muscles also affect the volume of the upper/lower eye region, making them more or less prominent.
For this study I worked digitally, analyzing photos at first. Then I made some drawings from observation, focusing on a structural approach.November 8, 2022 at 8:41 am #2765836Kuangyan HuangParticipant
Good stuffNovember 8, 2022 at 2:27 pm #2765897
Today I went through some more planar studies, starting to focus on the other facial features. I didn’t really spend much time on the exercises, but I mananged to begin the structural studies of the mouth, nose and ear.
Also, I’m starting one more head drawing course! Anatomy of the head and neck with Ilya Mirochnik. Really excited with this one.
On the next few days I plan to keep studying the structure and planes of the facial features, starting to give some focus to anatomy of the skull and neck as well.November 9, 2022 at 2:56 pm #2766106
Today I have put the knowledge built in the last days to good use making some more studies of the facial features.
I followed the same method used for the eye region studies.
First I analyzed the structural forms and planes of the nose and mouth region, based on day 08 studies. After that, I used this knowledge to analyze photographs of the facial features of interest. Then, at least, I drew those features from observation, based on photo reference.November 11, 2022 at 7:01 am #2766643November 11, 2022 at 2:49 pm #2766807
Today I continued the assignment for “Anatomy of the head and neck” course. As the last post, the goal was to study the structure and bones of the human skull.
I had a really good time with these and I’m looking forward to the next steps of the course.
I did two complete skull drawings for now, one in profile (yesterday) and another one in 3/4, and I feel that this exercise helped me to get more acquainted with the skull.November 12, 2022 at 6:20 pm #2767148November 13, 2022 at 5:05 pm #2767394
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