- Lesson Details
- References
- Assignments
- Instructor
- Subjects
- Topics
- Mediums
- Duration
- 3h 33m 38s
In week five, instructor Michael Cedeno will teach you how to animate a basic progressive run, running across the page. You will discover how the centerline of a character shifts during a run. Next, Michael will show you how to apply the same principles of the progressive run to the treadmill run.
Throughout this course, you’ll have access to the NMA community for feedback and critiques to improve your work as you progress.
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Free to try
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1. Learning Recommendation
24sNow playing... -
1. Starting with the Leading Edge of the Poses
27m 51sNow playing...
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2. Drawing the In-Between Poses
37m 10s -
3. Continuing on the In-Between Poses
29m 18s -
4. Refining and Adding Details to the Poses
15m 15s -
5. Adjusting the Poses to Fit More into the Technical Aspect of a Run
21m 55s -
6. Adding More Energy to the Poses
36m 48s -
7. Adding the Entering Pose and Refining the Ending Poses
7m 2s -
8. Applying What You Have Learned to a Treadmill Run
33m 9s -
9. Assignment Instructions
1m 40s -
10. Assignment
24s -
11. Neo Progressive Run Animation I
22s -
12. Neo Progressive Run Animation II
22s -
13. Neo Progressive Run Animation III
26s -
14. Neo Progressive Run Animation IV
19s -
15. Neo Progressive Run Animation V
18s -
16. Neo Progressive Run Animation VI
22s -
17. Neo Run Cycle Animation I
16s -
18. Neo Run Cycle Animation II
17s
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